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0
votes
Won't Fix

Game Camera is not always used when using ExecuteBeforeCameraRender's "c...

Package: Scriptable Render Pipeline Lightweight

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Dec 13, 2018

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Version/s: 4.6.0

Steps to reproduce:1. Open User-supplied project2. Move the scene around3. Exit Play mode, in "Main Camera" object's Planar Reflecti... Read more

1
votes
Fixed

Unity cannot start if -force-vulkan is used in Linux

Linux

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Dec 14, 2018

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Version/s: 2018.3.0f2, 2019.1.0a13

To reproduce:Open Unity using -force-vulkan In 2018.3.0f2, it crashedIn 2018.2.7f1, 2018.3.2f1 and 2019.1.0a13 it heavily errors out... Read more

0
votes
Won't Fix

Canvases nested within each other that are using Override Sorting sorts ...

uGUI

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Nov 02, 2018

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Version/s: 2017.4.0f1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1

1. Download and open user's attached project 'CanvasTest.zip'2. Open the Scene called "Loading"3. Find Black50% Image and set its al... Read more

0
votes
By Design

[OpenGLES][Android] Camera clear flag as Depth only shows black backgrou...

Mobile Graphics

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Dec 13, 2018

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Version/s: 2018.2.19f1

Steps to reproduce:1. Open attached project2. Build & Run to an Android device3. Press enable background and observe the black b... Read more

1
votes
By Design

[iOS][IL2CPP] DescriptorValidationException is thrown when using the C# ...

IL2CPP

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Dec 13, 2018

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Version/s: 2018.2.0a5, 2018.3.0b10

To reproduce: 1. Download attached project “2018.3.0b10.zip" and open in Unity2. Open “SampleScene” scene3. Enter Play mode and obse... Read more

1
votes
Won't Fix

[LWRP] Lightmaps of dynamically instantiated prefabs are broken in Player

Package: Scriptable Render Pipeline Lightweight

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Dec 07, 2018

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Version/s: 2.0.6

Steps to reproduce:1. Open the attached project2. Open SampleScene3. Enter Play mode and take note how the baked scene looks (PlayMo... Read more

1
votes
Fixed

[Android] Build crashes on device with '.NET 4.x Equivalent' Scripting v...

Android

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Dec 20, 2018

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Version/s: 2019.1.0a12

Build crashes on a device with '.NET 4.x Equivalent' Scripting runtime version when Stripping level set to low / medium / high. Step... Read more

0
votes
Fixed

[Noodles] Deleting a block preserves the connected noodle

Package: Visual Effect Graph

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Dec 24, 2018

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Version/s: 4.3.1

Repro steps:1. Attach any node to a block2. Delete the block3. Observe how the node's noodle is still shown (video attached). Expect... Read more

0
votes
By Design

[Improved Prefab] Position and Rotation parameters of Transform componen...

Scene Management

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Dec 26, 2018

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Version/s: 2019.1.0a12, 2019.1.0a13

Position and Rotation parameters of Transform component appear in boldface after creating a prefab of the game object. Steps to repr... Read more

0
votes
Fixed

[Vuforia] Game objects under Vuforia section are only created once

XR SDK

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Dec 26, 2018

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Version/s: 2019.1.0a13

Steps To Reproduce: 1. Create a Project2. Hierarchy > Create > Vuforia > AR Camera. *((Popups for importing/updating Vufori... Read more

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