Search Issue Tracker
By Design
Votes
0
Found in
5.2.0f3
Issue ID
731356
Regression
No
[NavMeshAgent] NavMeshAgent starts to stutter and its movement vector doesn't get 0 when required distance to target is reached
Steps to reproduce:
1. Open attached project
2. Open scene "/Scenes/Test"
3. Run it
4. Move red cube back a little by pressing S then quickly press W to move it forward
5. Notice that Camera (which is attached to NavMeshAgent) starts to stutter. Also, opening navigation tab will show that movement vector never gets to 0 (video attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment