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Modifying Sprites between scene plays causes the memory used to increase...
How to reproduce: 1. Open attached project 2. Open scene Scene 1/scene1.unity 3. Open the Profiler window, switch to Memory tab 4. ... Read more
Text in ContentSizeFitter goes out of bounds w/ "Preferred Size" in Vert...
Steps to reproduce: 1. Download and open attached project "UITestAppVideo.zip" 2. Open and play "TestScene" scene 3. In the game vie... Read more
Cursor.visible state doesn't change back after exiting play mode
Reproduction steps: 1. Open attached project 2. Open and play the "Level" scene (Don't change the project layout) 3. Notice the curs... Read more
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce: 1. Open attached project 2. Build the lights in the "cabinet" scene. 3. Run scene "startup" in editor. 4. After ... Read more
Switching font and changing font size scrambles another text object
How to reproduce: 1. Open the attached "FontBug" package 2. Open test scene 3. Select one of the Text game objects and change its fo... Read more
Bool animator parameter gets different values even when gameobject with ...
How to reproduce: 1. Open the attached project 2. Open default scene 3. Notice that Panel object with Animator component is disabled... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support