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0
votes
By Design

GearVR - Splash screen disappearing

VR

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Sep 03, 2015

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Version/s: 5.1.3f1

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0
votes
Fixed

Modifying Sprites between scene plays causes the memory used to increase...

2D

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Aug 18, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project 2. Open scene Scene 1/scene1.unity 3. Open the Profiler window, switch to Memory tab 4. ... Read more

1
votes
Not Reproducible

Text in ContentSizeFitter goes out of bounds w/ "Preferred Size" in Vert...

UI

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Sep 20, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Download and open attached project "UITestAppVideo.zip" 2. Open and play "TestScene" scene 3. In the game vie... Read more

0
votes
Fixed

Cursor.visible state doesn't change back after exiting play mode

Scene/Game View

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Sep 18, 2015

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Version/s: 5.2.0f3

Reproduction steps: 1. Open attached project 2. Open and play the "Level" scene (Don't change the project layout) 3. Notice the curs... Read more

1
votes
Duplicate

[LoadLevel] Lighting looks much brighter in standalone after calling Loa...

Global Illumination

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Sep 18, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project 2. Build the lights in the "cabinet" scene. 3. Run scene "startup" in editor. 4. After ... Read more

0
votes
Fixed

Tizen keyboard bugs

Tizen

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Sep 21, 2015

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Version/s: 5.2.0p1

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0
votes
Duplicate

"too much recursion" error in Mozilla

WebGL

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Jul 13, 2015

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Version/s: 5.1.1f1

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0
votes
Fixed

Texture2D.format shows ARGB on RGB texture format

2D

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Sep 21, 2015

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Version/s: 5.2.0f3

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2
votes
Fixed

Switching font and changing font size scrambles another text object

UI

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Jun 15, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open the attached "FontBug" package 2. Open test scene 3. Select one of the Text game objects and change its fo... Read more

0
votes
Fixed

Bool animator parameter gets different values even when gameobject with ...

Animation

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Sep 19, 2015

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Version/s: 5.2.0p1

How to reproduce: 1. Open the attached project 2. Open default scene 3. Notice that Panel object with Animator component is disabled... Read more

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