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Cloth flickers when used on a double-sided and textured plane
To reproduce: 1. Open QA's attached project 2. Play the scene 3. Observe the flag Expected result: Cloth is simulated without shado... Read more
Null Ref exception on UnityEditor.Graphs.ParameterControllerView.AddPara...
Was working on setting up the Animator and I deleted a parameter. Afterwards, I keep getting this error and I can't add any more par... Read more
Editor logs show 'Performance Tracker' superfluous logging on Editor qui...
Steps to reproduce: 1. Start Unity 2. Enable Asset Store webview and dock it 3. Navigate to the Unity tab, locate quit and quit N... Read more
Undo of sprite dropped to hierarchy does not work
Fixed in: 2018.2.0a9 Read more
[Gradle] If you have '**' in mainTemplate.gradle the generated build.gra...
Steps to reproduce: 1. Open user attached project 2. Attempt to build Reproduced on: 2017.1.3p2, 2018.1.0b12, 2018.2.0a6 Note: Not... Read more
Unity Panel position is reset when resizing it with script from Unity Tu...
How to reproduce: 1. Open given Unity project 2. Enter 'Main' scene 3. Enter Play Mode 4. Move panel around 5. Press right-bottom bo... Read more
DrawBuffers() error or FillQuadIndexBuffer crash when clicking and dragg...
To reproduce: 1. Open any project and create a particle system 2. In Scene view, click on particle system and press Simulate 3. Whil... Read more
Unity crash on [InitializeOnLoad] when opening project
How to reproduce: 1. Open given Unity project 2. If Unity doesn't crash 2.1. Close the project 2.2. Delete the Library 2.3 Open g... Read more
The Cube in the 3D Template Sample Scene does not animate, because it is...
Steps to reproduce: 1. Create a new project with the 3D template 2. In the "SampleScene" select the ExampleAssets -> Cube 3. Open A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1