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Clear is performed ineffictively on Metal
Clear is performed ineffictively on Metal by doing load from buffer and drawing quad, which costs 2-4 ms on iPhone6+. Build & run a... Read more
Opening project with changed updated DLL causing error messages to appear
Steps to reproduce: 1. open user attach 'unity.7z' 2. close editor 3. copy `Improbable.GelSharp.dll` to `unity/Assets/Improbable/Dep... Read more
Lightning and Render Texture scenes are broken
Steps to reproduce : - import the UI sample scenes - open the Lightning or Render Texture scene and notice they are broken *Note: ... Read more
9 Sliced Images whose sprite is mipmapped uses low resolution
Steps to reproduce : - import the UI sample scenes - open the Layout Groups scene - press play and notice that the buttons are cut ... Read more
Terrain colliders doesn't match procedural terrain heightmap
Steps to reproduce: 1) Open attached project 2) Open "SimpleTerrain" scene 3) Play in editor and walk around the terrain Results: C... Read more
Loading asset bundles asynchronously causes errors
How to reproduce: 1. Open the attached project 2. Open scene1 scene 3. Edit BundleTestEditor script line 26 so it would Build asset ... Read more
[JS] Unity crashes at ScriptingGetComponentsOfTypeFromGameObjectFastPath...
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Run it and press space key - Unity crashes at ScriptingGetCo... Read more
[BuildPipeline] Post processing callbacks still have previous platform p...
Reproduction steps: 1) Open attached project 2) Go to Build Settings 3) Switch to Android or iOS platform 4) Clear the console 5) Sw... Read more
[DynamicBatching] Spotlight creates many batches on playback
Reproduction steps: 1. Open the attached project 'Batch' 2. Open the available scene 3. Play scene 4. Move the spotlight around the ... Read more
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Latest issues
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