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NetworkManager singleton cannot be destroyed
The NetworkManager singleton cannot be destroyed. Even if the object itself is destroyed, then another one cannot be created because... Read more
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce:1. Open attached project2. Open TestHinges3. Press play4. Click Copy Source15. Click Copy Source26. Click Copy Orientat... Read more
[PowerVR]Development builds on devices with PowerVR SGX 544 MP2 don't lo...
Development builds cannot be run on devices with PowerVR SGX 544MP2 GPU as they never load Read more
"Compile process is not finished yet" errror on project upgrade
Open attached project directly in Unity 5.2. It will give the following error messages: http://i.imgur.com/ltoh2lc.png This doesn't ... Read more
[Font] Hinted Smooth rendering mode for fonts does not work in WebGL
Steps to reproduce: 1. Open the attached project2. Select the 'MyriadPro-Regular' font in the project window3. Set it's rendering mo... Read more
[IMGUI] Unit Tests window freezes when having a lot of (more than 2000) ...
Reproduction steps:1. Open attached project "Testing2000Tests"2. If "Unit Tests" window is not open, from the menu bar select Unity ... Read more
[Crash] 'ThreadedDisplayList::Patch' a few seconds after a scene is open...
Steps to reproduce: 1. Create a new Unity project2. Import the attached project3. Open the '1. Classic Runner' scene4. Few seconds a... Read more
[Viewport] Camera does not respect GL.Viewport when rendering scene
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Main Camera gameobject4. Modify the Render Scale set... Read more
[UNET WebGL] crossdomain error running from file:///
-e: see title, stops you from using the matchmaker service -repro:--build and run webgl--Click the "Start MatchMaker" button--Click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed