Search Issue Tracker
Position of UI Effects is scaled incorrectly
Steps to reproduce: 1. Open attached project2. Open "scene"3. Select "WorldCanvas" and notice that "Render mode" is set to "World Sp... Read more
Missing Undo/Redo in Build Settings window
To reproduce:1. Open attached project2. Open build settings3. Delete scene24. Press CTRL + Z to undo last action5. Notice that nothi... Read more
Lightmapping billboards placed behind each other produce artifacts
By design:This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normally... Read more
[WIN] Extraneous new lines inserted into Editor log
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Play the scene4. Open the Editor.log- Note how there are more n... Read more
NetworkManager singleton cannot be destroyed
The NetworkManager singleton cannot be destroyed. Even if the object itself is destroyed, then another one cannot be created because... Read more
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce:1. Open attached project2. Open TestHinges3. Press play4. Click Copy Source15. Click Copy Source26. Click Copy Orientat... Read more
[PowerVR]Development builds on devices with PowerVR SGX 544 MP2 don't lo...
Development builds cannot be run on devices with PowerVR SGX 544MP2 GPU as they never load Read more
"Compile process is not finished yet" errror on project upgrade
Open attached project directly in Unity 5.2. It will give the following error messages: http://i.imgur.com/ltoh2lc.png This doesn't ... Read more
[Font] Hinted Smooth rendering mode for fonts does not work in WebGL
Steps to reproduce: 1. Open the attached project2. Select the 'MyriadPro-Regular' font in the project window3. Set it's rendering mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used