Search Issue Tracker
Won't Fix
Votes
1
Found in
5.1.1f1
Issue ID
711635
Regression
No
Position of UI Effects is scaled incorrectly
Steps to reproduce:
1. Open attached project
2. Open "scene"
3. Select "WorldCanvas" and notice that "Render mode" is set to "World Space"
4. In "Game" tab observe that position of outline is calculated incorrectly (also happens with Shadow effect).
Note: This bug depends on the value of "Dynamic Pixels Per Unit".
I have noticed another bug:
1. Select "WorldCanvas" in hierarchy
2. Change its "Canvas" component "Render mode" to any other than "World Space"
3. Notice that text position changes
4. Undo (Ctrl + z) and notice that text doesn't get back to its original position
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment