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[VersionControl] Animation window allows changing animation properties w...
Animations and source control, when editing playable assets in the animations window it would be nice if there was some kind of perf... Read more
EditorSceneManager.newSceneCreated event is not raised when creating a n...
How to reproduce:1. Create a new project and import the attached "CreationTester.cs" script to it2. Create a new scene in project wi... Read more
Selected Color breaks existing UI Highlight behaviour
The introduction of a 'Selected' color has caused a regression in the behaviour of UI elements that change colour as they're interac... Read more
Hierarchy view is offset when trying to open the FBX model in Prefab Mode
How to reproduce:1. Open the attached user's 'Prefab bug.zip' project2. Add "bridge_arch" fbx asset to the Scene3. Right click on "b... Read more
[UniversalRP|LWRP] Detail Meshes are not getting 'LIGHTMAP_ON' set when ...
The terrain system is failing to set 'LIGHTMAP_ON' keyword on detail meshes in Universal RP/LWRP 1) https://github.com/Verasl/BoatAt... Read more
[iOS][PostProcessing] Black artifacts appear when using Post Processing
To reproduce:1. Import Shader calibration project from the Asset Store2. Open CalibrationScene and make sure that each object under ... Read more
Unity crashes when starting a coroutine on click
Repro steps:1. Open user attached project2. Enter Play Mode3. Click on the Game View Actual: Editor crashes Reproducible with: 2017.... Read more
[Editor] Game window doesn't minimize with Shift + Space in Play mode
Game window does not minimize when a mouse is hovered over it and Shift + Space is pressed in play mode Steps to reproduce:1. Create... Read more
Selecting a Hybrid ECS game object in the scene results in the GameObjec...
1. Download user's attached project "Samples.zip"2. Open "RotationExample" scene, run the scene3. See the difference between selecti... Read more
Handles.ScaleValueHandle does not work if startvalue is set to 0
Steps to reproduce:1. Open attached project "Case_1089973-HandlesScaleValue.zip"2. Press on "SomeValueNotZero" GameObject3. Try to m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open