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Unneeded shader variants are added to the bundle when using Scriptable B...
Building asset bundles with the Scriptable Build Pipeline includes more shader variants than required How to reproduce: 1. Open the ... Read more
[Oculus Quest] Application crashes when focusing on a Text field
To reproduce: 1. Open attached project "Android VIU tests.zip" 2. Build for Oculus Quest 3. While in Oculus, click on a Text field t... Read more
Custom Property attribute is displayed as missing when using Animated Cu...
How to reproduce: 1. Open the attached project ("case_1165368-Animation_Custom_Properties.zip") 2. Open the repro scene ("SampleScen... Read more
Loading TextMesh Pro prefab from AssetBundle crashes Editor when BuildAs...
How to reproduce: 1. Open attached "project-1167075.zip" project 2. In the Editor select "BuildAB" -> "Build" 3. Enter Play mode 4.... Read more
[VR]UnityEngine.XR.InputTracking.GetLocalRotation(XRNode.CenterEye) retu...
How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" Scene 3. Enter the Play Mode 4. Disconnect Oculus's se... Read more
Inspector Window is empty when name of the script does not match the nam...
How to reproduce: 1. Open attached project "Case_1165104_PSD.zip" 2. Open "main" scene 3. Select "GameObject" Game Object in the Hie... Read more
[LWRP][Mobile]Shadows are not rendered on Devices which supports only Op...
To reproduce: 1. Download attached “LWRP-GLES2.zip" project and open in Unity 2. Open "TEST" scene 3. Change the platform to iOS or... Read more
The error of Null reference appears when changing Color gradient for the...
To reproduce: 1. Open attached project 2. Press on E-Star in the hierarchy 3. Press on Start Color and change the gradient Actual r... Read more
LWRP installation in 2019.3.0a8 yields errors
"Library\PackageCache\com.unity.render-pipelines.lightweight@6.8.1\Runtime\LightweightRenderPipeline.cs(133,46): error CS0122: 'VFXM... Read more
[IMGUI] Menu and lock icon gets clipped upon maximizing any window.
Menu and lock icon gets clipped upon maximizing any window. Steps to reproduce: 1) Create a new project 2) Maximize any window. Ex:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context