Search Issue Tracker
[Layout] current time "line" breaks visually
AW current time "line" breaks visually 1. What happenedWhen resizing the AW, the current time line (red line) breaks between the top... Read more
Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
Macanim Example Scenes project doesn't import cleanly in Unity 5
- Animator Controller scene - character can't be controlled with arrow keys- Inverse Kinematics scene - pressing the Activate IK che... Read more
Skybox is broken in Mecanim Locomotion Starter Kit package on the Asset ...
This might be due to another bug in Unity Read more
AirStream Substance Showcase project on the Asset Store is broken in Uni...
- "Failed to load substance archive" error on import- Many "Material doesn't have a texture property" errors- Script compilation err... Read more
UI package on the Asset Store is broken in Unity 5
"Prefab has multiple Transform components! Removing them automatically would not be safe." errors and "NavMesh asset format has chan... Read more
[OpenGL] ReadPixel does not work when texture resolution is smaller than...
I'm trying to render some GUI elements (labels, boxes) into a rendertexture, then try to readPixels into a Texture2D then render thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized