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Typo in Movie Textures document for Japanese
Typo in Movie Textures document for Japanese http://docs.unity3d.com/ja/current/Manual/class-MovieTexture.html "Android の再生フォーマットが再生... Read more
Misformatted code in example snippet
On this page: http://docs.unity3d.com/Manual/LoadingAssetBundles.html the last two lines of code are unnecessarily indented. Read more
UI ScrollList are not working when gameobject is disable at start
To reproduce:1. Open attached project2. Play testUINOOK scene3. Try to scroll4. Notice that scrolling doesn't work Read more
[WWW,iOS] Creating a WWW request without saving a reference to it trigge...
To Reproduce: 1. Deploy and click on "Post static (this sends a ~500kb www request to http://requestb.in/1dvc6m41?inspect without wa... Read more
[Linux] texturing & font issues
-e: game has texture issues when run on Linux, works on other platforms -repro:--build linked project for (see below, only need to b... Read more
[Recording] Undo doesn't work when modifying keyframes in the animation ...
How to reproduce: 1. Open any (new) project2. Create a Cube3. Open the Animation Window4. Give the Cube an empty animation5. Add any... Read more
NetworkManager OnServerConnect not called for local players
The virtual function NetworkManager.OnServerConnect() not called for local players. This also means that NetworkLobbyManager.OnLobby... Read more
SyncList callbacks have inconsistent timing.
The callbacks for SyncLists for the local client on the host have inconsistent timing in regard to the actual operation. The callbac... Read more
UI draw order is unintuitive
The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field