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[WebGL] ArgumentNullException: Argument cannot be null
To reproduce:1. Open attached project2. Build Game scene (development build)3. Notice ArgumentNullException No exception is thrown i... Read more
[SpeedTree][Occlusion] SpeedTrees on Terrain crash Editor when Occlusion...
How to reproduce:1. Open the attached project "705299occlusion.zip"2. Open test scene (it has terrain and few SpeedTrees added via t... Read more
Error on selection of Animator window tab
Error on selection of Animator window tab 1. What happenedI'm getting 2 error messages when selecting the Animator window tab, when ... Read more
Error when deleting FBX motion file
Error when deleting FBX motion file 1. What happenedEvery time I delete an FBX file with animation clip(s), I get this error message... Read more
[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project2. Build to iOS- Note that the build fails with error: Cross compilation job Assembly-CSha... Read more
Crash deleting Animator Controller
1. What happenedUnity crashes when I delete an assigned Animator Controller 2. How we can reproduce it using the example you attache... Read more
Destroyed matches show up in list match results
Destroyed matches show up in list match results. Read more
[iOS] Done/Cancel buttons are missing on the multiline keyboard
When opening the touch screen keyboard (TouchScreenKeyboard.Open) with the multiline option, the keyboard pops up without a toolbar,... Read more
[iOS] Touch screen keyboard doesn’t get closed after resuming app
On iOS 7, the on-screen keyboard (TouchScreenKeyboard) doesn’t get closed after the following steps: - Open the on-screen keyboard w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used