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[InputSystem][Windows] Thrustmaster USB Joystick leads to exceptions
1. With Windows editor open, plug in Thrustmaster USB Joystick.k2. Observer "Could not create device" error in the console. NotImple... Read more
[ECS] Crash on block_remove when adding more values to DynamicBuffer tha...
How to reproduce:1. Open the "ECS_Crash.zip" project2. Open the "Main.unity" scene3. Press Play4. Wait Actual result: Unity crashes.... Read more
Rename Shortcut Profile window does not display all the data correctly
Steps to reproduce: Open the Shortcuts window (Edit>Shortcuts for Windows or Unity>Shortcuts for Mac) Click on the Profiles dr... Read more
Cloth constraint dots not visible from all angles
Reproduction steps:1. Open the "New Unity Project.zip" project2. Select "Plane" Game Object3. In the Inspector "Cloth" component pre... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Hand Painted Dese...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
GUI.Toolbar elements do not display their tooltips when hovered over wit...
To reproduce:1. Open the attached project2. Open the Scene view3. Press on any object in the Hierarchy so that the Editor window wou... Read more
[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more
[2D] Unable to assign GUID error occurs on updating 2D SpriteShape packa...
Unable to assign GUID error occurs on updating 2D SpriteShape package to 5.0.1 Steps to Repro: 1. Create a new Project2. Install/Upd... Read more
[.NET 4.6] Editor crashes if an assembly was built with a reference to a...
Steps to reproduce:1. Open the attached project(AssembliesWithDifferentBuildNumberCrash.zip)2. Select the asset named "Slave Scritpa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation