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InvalidOperationException while using DidReloadScripts in Generic Class ...
Reproduction steps: 1. Download project "InvalidOperation" and open in Unity 2. Select scene "ModularShip" 3. Enter Play mode 4. Ob... Read more
META files are not updating the maxTextureSize of not installed platforms
To reproduce: 1. On one machine have only Android support installed and on another one have only iOS support installed 2. Create a n... Read more
Some Command Buffers are not rendered in the Frame Debugger right after ...
How to reproduce: 1. Open attached Unity project "WetSurfaceDecals" 2. Select WetDecals --> Decal1 in the Hierarchy window 3. If the... Read more
Detailed memory snapshot doesn't produce output when memory is being flo...
To reproduce: 1. Open project attached 2. Make sure Memory Profiler is set to Detailed 3. Build and Run with Memory Profiler attache... Read more
[iOS] Converting texture from ASTC format to RGBA32 drops quality when u...
How to reproduce: 1. Open user's project 2. Open scene "scene" 3. Go to build settings and switch platform to iOS. 4. Play the scene... Read more
Android build crashes when loading many small assets with Resources.Load...
Steps to reproduce: 1. Open user attached project 2. Build an apk 3. Using node js script provided by QA deploy the apk to the devic... Read more
Editor crashes in GameObject::SendMessageAny when stopping a scene while...
How to reproduce: 1. Open user attached project (Model Viewer.zip) 2. Enter Play mode 3. Open a script ("Animate.cs" for example) 4.... Read more
"Odin" asset crashes the Editor during the import
Reproduction steps: 1. Try to open the attached project "RunningCheese.zip"; or 1. Create a new empty project; 2. Go to the Asset St... Read more
Image effects not completing before blitting to the screen
How to reproduce: 1. Download attached project and open "Example" Scene 2. Enter Play Mode Actual result: Several cameras with post... Read more
Calculation errors in Camera API's World/Screen space transformation fun...
How to reproduce: 1. Download attached project and open "Default" Scene 2. Click anywhere in the Scene Window and compare the debug ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected