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[DX11] running player on fullscreen exclusive mode shows black screen fo...
How to reproduce: 1. Open the attached project 2. Make sure that your graphics api is DX11 3. DX11 Fullscreen mode should be set to ... Read more
Wrong exception types don't fall through in generic methods, causing inv...
Given this code, .NET and IL2CPP output differs: using System; using static System.Console; class Program { public delegate void ... Read more
[build report] exception in editor on calculating size for WebGL build
-e: see title, feature looks working otherwise --no such exception thrown in 5.4.0b22 -repro: --open attached project or create new... Read more
[Editor][OSX][Regression] NullReferenceException in PackageImportTreeVie...
Steps to repro: 1. Open Unity on OSX; 2. Open Asset Store (Window -> Asset Store); 3. Download any package; 4. Click 'Import' butto... Read more
[WSA] Fullscreen Movie Player has no Exit button
On Store Apps impossible to stop movie, when launched Handheld.PlayFullScreenMovie(). You have to wait till movie finishes to play. ... Read more
[iOS] Animating Alpha component of UI Text with Shadow and Outline hogs ...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy the project to a device via Xcode. 4) Open... Read more
Can't unlink project in Connect window in 5.3.5p4
I don't know how to reproduce this yet, but I got this two times already today hope the logs will help and please see video with des... Read more
Activating an object with an Animation component causes CPU performance ...
To reproduce the issue follow the steps: 1. Open "Meme Switch" project 2. Open "CS_Game" scene 3. Run the scene 4. Open Profiler Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding