Search Issue Tracker

3
votes
Won't Fix

[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...

Themes

-

Aug 04, 2014

-

Version/s:

Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more

0
votes
Fixed
0
votes
Fixed

Trasition Exit time taken from source state, not destination state

Animation

-

Jun 15, 2015

-

Version/s: 5.2.0a1

Trasition Exit time taken from source state, not destination state 1. What happenedTransistion/State finishes before it's Exit time,... Read more

0
votes
Fixed

OnApplicationPause doesn’t get called when switching from Editor to anot...

Editor - Other

-

Jun 16, 2015

-

Version/s: 5.1.0p1

In Unity 4, OnApplicationPause gets called with the argument pauseStatus=true when switching from Editor to another application. On ... Read more

0
votes
Fixed

[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...

Assets Management

-

Jun 05, 2015

-

Version/s: 5.0.2f1

Steps to reproduce: 1. Set up a Cache server2. Open attached project3. Connect to the Cache server (Edit -> Preferences -> Cac... Read more

0
votes
Fixed

[Onboarding] Textures are not applied properly in certain cases

Graphics - General

-

Jun 11, 2015

-

Version/s: 5.0.3f2

How to reproduce: 1. Open project shadowInstanceProblem2. Open scene _Scenes/Test.unity3. Play the scene4. Press spacebar5. Enable t... Read more

0
votes
Fixed

[WSA] Can't build and run from editor on WSA platform

Universal Windows Platform

-

Jun 16, 2015

-

Version/s: 5.1.1f1

Can't build and run from editor on WSA platform Repro steps:1. create an empty project;2. build and run to WSA platform;3. error app... Read more

2
votes
Fixed

[SpeedTree] "Scale in Lightmap" setting does not work for SpeedTree trees

Global Illumination

-

Jun 16, 2015

-

Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Broadleaf_Mobile/Broadleaf_Mobile_LOD0 gameobject4. ... Read more

0
votes
By Design

GetComponent() allocates memory on each call

Scripting

-

Jun 13, 2015

-

Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.