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7
votes
Fixed
3
votes
Won't Fix

[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...

Themes

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Aug 04, 2014

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Version/s:

Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more

0
votes
Fixed
0
votes
Fixed

Trasition Exit time taken from source state, not destination state

Animation

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Jun 15, 2015

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Version/s: 5.2.0a1

Trasition Exit time taken from source state, not destination state 1. What happenedTransistion/State finishes before it's Exit time,... Read more

0
votes
Fixed

OnApplicationPause doesn’t get called when switching from Editor to anot...

Editor - Other

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Jun 16, 2015

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Version/s: 5.1.0p1

In Unity 4, OnApplicationPause gets called with the argument pauseStatus=true when switching from Editor to another application. On ... Read more

0
votes
Fixed

[CacheServer][Prefab] Prefab isnt refreshed with prefab 'Apply' after a ...

Assets Management

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Jun 05, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Set up a Cache server2. Open attached project3. Connect to the Cache server (Edit -> Preferences -> Cac... Read more

0
votes
Fixed

[Onboarding] Textures are not applied properly in certain cases

Graphics - General

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Jun 11, 2015

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Version/s: 5.0.3f2

How to reproduce: 1. Open project shadowInstanceProblem2. Open scene _Scenes/Test.unity3. Play the scene4. Press spacebar5. Enable t... Read more

0
votes
Fixed

[WSA] Can't build and run from editor on WSA platform

Universal Windows Platform

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Jun 16, 2015

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Version/s: 5.1.1f1

Can't build and run from editor on WSA platform Repro steps:1. create an empty project;2. build and run to WSA platform;3. error app... Read more

2
votes
Fixed

[SpeedTree] "Scale in Lightmap" setting does not work for SpeedTree trees

Global Illumination

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Jun 16, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the Broadleaf_Mobile/Broadleaf_Mobile_LOD0 gameobject4. ... Read more