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SRP Batcher doesn't support 32 bit vertex index buffer mesh on dx11
Steps to reproduce:- Open attached project- Open scene \Assets\Scenes\BodyOnly.unity- Enable SRP batcher in \Assets\Settings\HDRende... Read more
[UWP] Enter key is not working for InputField in a UWP build
How to reproduce:1. Open the attached "unity-inputfield.zip" project2. In the Build Settings, switch the Target Platform to UWP3. Bu... Read more
Zooming Scene view with alt and right click is not cleared when releasin...
1. Create or open any Unity project2. Hold alt, then hold right click in Scene view and move the mouse around to zoom in or out3. Re... Read more
Helper methods in VertexHelper are not updated to accept uv2 and uv3
Expected result: AddVert() should be able to get and process uv2 and uv3 along with the current uv0 and uv1Actual result: AddVert() ... Read more
[iOS] Built has graphical artifacts when using HDR Color Grading PostPr...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device Actual: Color Grading P... Read more
Game view edges flicker white when Gizmos are enabled and camera is move...
How to reproduce:1. Open attached project "case_1117393-GameViewEdgeFlicker" and scene "SampleScene"2. Change "MainCamera" GameObjec... Read more
[Package Manager] Jobs package does not show Mathematics and NativeList ...
Jobs package shows no dependencies in Package Manager UI, and after importing, errors are thrown that Mathematics and NativeList ref... Read more
[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...
Steps to reproduce:1. Open user attached project2. Build and Run to an Android device3. Profile the game and observe the frequent Sp... Read more
IOException is thrown while capturing a snapshot of a build in Memory Pr...
How to reproduce:1. Open attached project "RefocusingMemoryProfilerException.zip" and scene "Scene"2. Build And Run the application,... Read more
IL2CPP generated code calls "try-catch-finally" incorrectly creating wro...
Steps to reproduce:1. Open 'trycatchfinal' project2. Build for Android with IL2CPP3. Inspect the logcat Expected result: Finally blo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes