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UNetWeaver error when SyncEvents use the same delegate
Error "UNetWeaver error: ProcessInstructionMethod failed" when using the same delegate for multiple SyncEvent events. Read more
[Standalone][DX9] UI disappears when triggering a resolution change (5.2...
Repro steps:1)Open the attached project and add cube to the existing scene2) Build the project using DX9 rendering.3) Run the execut... Read more
[CopyAsset] Copying asset to already existing path results in broken ass...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Cube" and in its inspector, click custom "Demonstrate bu... Read more
[Gizmos] Gizmos.DrawLine random colors if 3D Icons turned off
Repro steps:1) Open the project and Demo scene2) Notice the lines all across the Scene/Game view3) Go to Gizmos and try checking/unc... Read more
Error message when baking real-time GI: "(int)indices[kDynamicLightmap] ...
To reproduce:1. Open attached "Smaller repro"2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster bake... Read more
[WP8] Building throws a lot of errors: `System.Func`2` doesn't exist in ...
To reproduce:1. Create a new project2. Build for WP83. Notice errors in console: Reference rewriter: Error: type `System.Func`2` doe... Read more
Multiple mesh errors when parent size is negative and shadow component i...
Reproduction steps:1. Open attached project2. Open scene "test"3. Select the gameObject "Text" (under Canvas/Panel/Text)4. Switch in... Read more
[iOS] Incorrect 'Splash Image' shown on iPads running iOS 9
To Reproduce: 1. Deploy the attached project.2. Observe that on all ipad which have iOS 8/9 the 'Mobile Splash Screen' from 'Legacy ... Read more
[iOS] Incorrect Snapshot shown after orientation is changed while app is...
To Reproduce: 1. Deploy the attached (or any other project) to a device in Landscape orientation.2. Go to home screen and rotate dev... Read more
GI baking fails creating systems on 32bit machines
How to reproduce: 1. Open attached project2. Open scene AvatarScreen.unity3. Build the lightmaps for it- After a while, it should st... Read more
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