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[Alembic] Points Motion Vector shader doesn't work
Alembic Points Motion Vector shader doesn't work 1. What happenedHaving Motion Blur setup with PPStack ignore Points on an alembic m... Read more
[Asset Importers] Changing scale factor in model settings of model/rig a...
Changing scale factor in model settings of model/rig asset only transforms the model and not the rig Expected Result: Rig also scale... Read more
[Alembic] Camera objects aren't using Physical camera on import
Alembic Importer needs to have the same behavior as the FBX Importer which is now supports Physical Camera property. 1. Make you hav... Read more
[Alembic] Camera Objects are still created as sub-asset even if we don't...
Alembic importer creates "empty" camera objects when "Import Cameras" imported settings is unchecked 1. Make sure Alembic Importer p... Read more
[UWP][ARM64] Exception is thrown at the end of re-sizing player window w...
When using DX12, the UWP player throws exception at the end of window re-sizing. Repro:1. Create a new empty project2. In Player Set... Read more
[UWP][ARM64] The particles in Particle System flickers on ARM64 devices.
The particles in Particle System flickers on ARM64 devices.It happens on both DX11 and DX12 with all build settings. And the flicker... Read more
[Windows][Editor] A Black color line appears on the bottom of scene view...
[Editor] A Black color line appears on the bottom of scene view window while resizing. Steps to reproduce :1. Change the scale facto... Read more
Prefab reference in a Scriptable Object gets removed when the SO is atta...
How to reproduce:1. Open user-submitted project (PrefabRefByInsideSO)2. Drag the GameObject prefab into its Scriptable Object's 'Pre... Read more
Add Component Menu will not open via keyboard shortcut if a field in the...
The Add Component Menu will not open if a field in the inspector is focused (highlighted). Reproduction Steps:1. Create a new projec... Read more
Unity crashes on "-[AVFoundationMediaLoader GetNumAudioChannels:]" when ...
Repro steps:1. Open QA attached project "repro_1104510"2. Create an empty GameObject3. Add a VideoPlayer Component to it4. Attach th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes