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[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server 1. Open attached project 2. Enable VCS and submit project to server 3. Pull and open s... Read more
Colour picker is not pickig from the part of the screen that's under the...
Whe using a colour picker, the area of the screen that's sampled is not the one une the mouse cursour. See color.gif attached. Rep... Read more
[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU Ope...
Steps: 1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone 2. Keep clicking "Next Scene" button on the screen and ... Read more
[Android][Vulkan] Tessellation shader doesn't work on Mali GPU
Steps: 1. Build apk with Vulkan and install the apk on a Mali GPU phone, which supports shader model 5.0 2. Observe result with othe... Read more
[VR] Multiple Virtual Reality SDKs fail to initialize in the editor when...
To reproduce: 1. Download and open attached "Test12.zip" project, 2. Enter Play mode. 3. Check the console for the errors and warni... Read more
Editor crashes in mono_class_array_element_size when importing the .skp ...
To reproduce: 1. Open the project, attached by the tester (SketchupImport.zip) 2. In the Project window, right-click -> Reimport Al... Read more
Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's
Steps to reproduce: 1. Open attached project "WaterBug.zip" 2. Inspect "SimpleShader_Bug.shader" 3. Uncomment line 19 "#define UNITY... Read more
Video, recorded with Generic Frame Recorder, is blurry
To reproduce: 1. Open the project, attached by the tester (vimeo-starfield.unitypackage) 2. Use Recorder with the settings specifie... Read more
Image icons in Project window isn't affect by Color Space change
Steps to reproduce: 1. Download 1004946_repro.zip 2. Scale up Project window icons using slider in bottom right corner 3. Open Playe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map