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0
votes
By Design

Crash on importing assets

Asset Import

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Apr 22, 2015

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Version/s: 5.0.1f1

Open attached project and choose reimport all.Editor log gets spammed with thousands of errors like:"m_UsedFileIDs.count (fileID) !=... Read more

0
votes
Fixed

reproduction scenario for UnityEditor.UI.dll' is in timestamps but is no...

Assets Management

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Jun 02, 2015

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Version/s: 5.0.2f1

Repro: - Open Project- Change any letter in name of folder to it's oposite case (lower to upper or upper to lower).- Close Unity- Op... Read more

0
votes
Fixed

[RenderingOrder] Particles are not drawn in the correct order on rotated...

Shuriken

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May 13, 2015

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Version/s: 5.0.1p2

Steps to reproduce: 1. Open the attached project2. Open 'Scene' scene3. Notice that 'Particle System' game object is behind the 'Qua... Read more

1
votes
Duplicate

[Mobile/Unlit] Lightmap decoding produces different color results on sta...

Global Illumination

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Jun 03, 2015

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Version/s: 5.0.2f1

To reproduce:1. Open LightmapDecoding project2. Open scene Untitled - it has only white ambient baked3. Switch between standalone an... Read more

0
votes
Fixed

NetworkTransform can be put on an object more than once

Networking

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Jun 03, 2015

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Version/s:

NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more

2
votes
Fixed

NetworkTransform has no way to validate client movement on the server.

Networking

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Jun 03, 2015

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Version/s:

NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more

0
votes
Duplicate

[Geomerics] JobProcess stuck - Bake Visibility step

Global Illumination

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Apr 16, 2015

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Version/s: 5.0.1f1

Import the attached project and open the scene menu.unity. It has continuous baking enabled, so let the baking process run. I let it... Read more

0
votes
Not Reproducible

Text from physical keyboard doesn't type when input field was selected w...

UI

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May 14, 2015

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Version/s: 4.6.4f1

Reproducible on 4.6.5, 4.6.6;Works fine on 4.6.4; Repro steps:1. open project "gui textfield.zip";2. build to WSA and build and run ... Read more

0
votes
Fixed

Resources.Load() works much slower on project built with Unity 5 compare...

Android

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Jun 04, 2015

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Version/s: 5.1.0f2

Repro steps:1) Download both .apk files and transfer/install them to device2) Run the version built with Unity4 - BUG_ResourcesLoad4... Read more

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