Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.1f1
Issue ID
689817
Regression
No
[Geomerics] JobProcess stuck - Bake Visibility step
Import the attached project and open the scene menu.unity. It has continuous baking enabled, so let the baking process run. I let it run over night and from the log file (when I came to work in the morning) I could see nothing happened for 9 hours. The Editor shows the progress bar update status stuck on 6/16 Bake Visibility | 22 jobs.
I attached a debugger to the running JobProcess.exe and here's the stacktrace of what it was doing: http://i.imgur.com/LlmiR2a.png
I tried closing Unity after that and it crashed, without being able to output a stacktrace. This bug report does have a stacktrace in the Editor.log file from the crash the user experienced initially.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment