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Selection.objects = null causes TLS Allocator errors in Play Mode
How to reproduce: 1. Download and open the attached project file 2. Attach the script to an object. 3. Select an Object and press s... Read more
[Editor] Nothing is rendered by MainCamera when NewProject is created us...
Nothing is rendered by MainCamera when NewProject is created using LightWeight-Preview Template Steps to Reproduce: 1. Create a New... Read more
Old Create menu item is not removed from Project window Create submenu a...
Steps to reproduce: 1. Open attached “MenuName.zip” Unity project 2. Open “Test.cs” script in a script editor 3. Change CreateAssetM... Read more
[Enlighten] Baking pipeline stalls after manually clearing the GI cache
Steps to reproduce 1. Download and open attached project. 2. Open ‘t1’ scene. 3. Turn off auto-mode and bake the scene. 4. Manua... Read more
ArgumentException: The specified path is not of a legal form (empty) is ...
Steps to reproduce: 1. Create a new project 2. Go to Build Settings and hit Build 3. Build Windows will appear and hit Cancel 4. Obs... Read more
Unable to create assets folder in Assets/Plugins/Android subfolder
Steps to reproduce: 1. In any project create a structure like this Assets/Plugins/Android/assets 2. The final assets folder will be ... Read more
Realtime Light Probe Group lighting not rendered in first frame after lo...
Steps to reproduce: 1. Open attached “AdditiveScenesLightProbes.zip” Unity project 2. Open “BaseScene” scene 3. Enter Play mode 4. O... Read more
NullReferenceException is thrown when switching a platform with a specif...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Observe the error in Console Actual results... Read more
[macOS] Fullscreen on macOS standalone builds doesn't work
Steps to reproduce: 1. Create new project 2. Build an empty scene to macOS 3. Launch the build in fullscreen (Windowed checkbox dis... Read more
[il2cpp] Standalone il2cpp build fails with errors
Steps to reproduce: 1.Open the attached project 2. Open the TestScene scene 3. Build and Run 4. Observe the error Actual results: E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object