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Editor crashes in 'mono_magic_trampoline' when calling a generic function
Steps to reproduce: 1) Open the attached project. 2) Open scene 'eg.unity'. 3) Press play. - Unity crashes. Note: it crashes when... Read more
System.Net.NetworkInformation.Ping returns NULL
To reproduce: 1. Attach PingDemo.cs to object in the scene 2. Press play 3. Notice that is ping is NULL Reproducible: 5.4.0b20, 5.... Read more
Normal Map decompression results in skewed orientation
Steps to reproduce: 1) Open the attached project. 2) Open scene 'Normal Maps'. 3) Focus the scene camera on the group of cubes in th... Read more
[GI][Terrain] Shadowy artifact appears after baking lighting for huge te...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene'; 3. Notice that there is huge terrain in the scene, havin... Read more
AudioSource is not playing in a newly loaded scene in certain situations
Reproduction steps: 1) Open project "SoundTest" 2) Open scene "SongMenu" 3) Enter play mode --- You should hear music playing 4) Pre... Read more
Errors are thrown when instantiating a prefab that is referenced with We...
Steps to reproduce: 1. Open attached project 2. Open and play 'Scene1' 3. Click 'Load' to instantiate a prefab 4. Click 'Scene2' to... Read more
[UWP][WP8.1]Accelerometer Events do not work
To reproduce: 1. Build and run attached project 2. Notice ArgumentExceptions Regression from 5.2.5f1 Reproducible with 5.3.1f1, 5.... Read more
[UI][TerrainComponent] There is no ability to customize Terrain Height f...
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select Terrain gameobject in the Hierarchy; 4. Go to '... Read more
Editor freezes on VisualStudio/Mono debugger breakpoint
1. Open the attached project 2. Open 'exampleScene' 3. Open TeamSpeakExample.cs with Visual Studio or Mono Develop 4. Place a breakp... Read more
MonoDevelop hits breakpoint and freezes editor
How to reproduce: 1. Open the attached project "TrinidadServer.zip" and the "mainscene" in it. 2. In "Scripts" folder using MonoDev... Read more
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