Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b21
Issue ID
802393
Regression
No
[UI][TerrainComponent] There is no ability to customize Terrain Height field by dragging mouse cursor slider
Steps to repro:
1. Open Unity;
2. Open attached project and 'test' scene;
3. Select Terrain gameobject in the Hierarchy;
4. Go to 'Paint Height' tab of Inspector's Terrain component;
5. Minimize Inspector window;
6. Notice that scalebar has disappeared - expected behaviour;
7. Hover over zone on the left side of Height textbox and try to change its value by dragging left-clicked mouse cursor.
Actual result:
There is no ability to customize Terrain Height field by dragging mouse cursor slider (see attached screenshot).
Expected result:
User should be able to change Height value in such way, assuming that for other textboxes within Unity (e.g. Transform component) there is an ability to change textbox values by dragging mouse cursor slider.
Notes:
- Reproducible in 5.4.0b21, 5.4.0b20, 5.3.5p1, 5.2.2p4;
- Reproducible on both OSX 10.11.4 and Windows 10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment