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Light Baking displays issues when used with a Cache Server
Lighting that has been manually baked displays visual errors after switching platforms whilst using a Cache Server. Reproduction St... Read more
[iOS] Black artefacts cover the game window when using Metal
Steps to reproduce: 1) Open the attached project. 2) Build it for iOS. 3) Run it on a device via Xcode. The whole screen except for... Read more
Unable to change keyboard Language when using editor
To reproduce follow the steps: 1. Open any project 2. Try changing keyboard language in taskbar or with key shortcut 3. Windows are ... Read more
Function overloading with and optional arguments
An odd C# behaviour in our editor. Steps to reproduce: - Create two functions in a file like: private void TestFunc(object valu... Read more
Selecting Directional Lightmaps produces an irrelevant warning on OSX
How to reproduce: 1. Open any (new) project - Make sure the build target is set to Standalone 2. Open the Lighting window 3. Chang... Read more
Assert thrown when importing audio asset
Steps to reproduce: 1. Create a new project 2. Import attached mp3 file 3. Notice that console outputs "p == previewData.m_PreviewDa... Read more
[SpriteEditor] Slicing a sprite with transparency will create alpha blen...
Slicing a sprite with transparency outside of the selection will create alpha blending on the edges of the sprite Reproduction step... Read more
SliderJoint2D Motor parameters cannot be changed via script
Steps to reproduce: 1. Open attached project "motor.zip" 2. Open "scene1" scene 3. Select "platform" game object in Hierarchy 4. Run... Read more
Periodic Crash on Editor Startup
No reproduction project but seems like it could be a regression of 707761. Periodic crash on editor startup. seen on 5.3.4p3. The fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects