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Namespace collision when using static directive and enum types with .NET...
Reproduction steps:1. Open project attached(New Unity Project 3.zip)2. Inspect console. Expected result: There will be no error and ... Read more
Standalone build crashes when Stereo Rendering Mode is set to Single Pass
To reproduce: 1. Open the project folder, attached by user, in Explorer2. Go to build folder3. Make sure the Oculus VR Headset is on... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
.NET 4.6 Windows Standalone Build does not play
To reproduce:1. Create new project.2. In Player settings set Scripting Runtime Version to ".NET 4.6".3. Restart Editor.4. Open "Buil... Read more
Standalone builds crash on launch: 'Failed to load mono' fatal error whe...
Steps to reproduce:1. Create a new Unity project2. Open player settings3. Select 'Experimental (.NET 4.6 Equivalent)' Scripting Runt... Read more
Unity crashes with user's assets when using .NET 4.6
Reproduction steps:1. Open project attached(Test2.zip) Expected result: Unity launches, and gets ready for work.Actual result: Unity... Read more
Scene with NavMesh and NavMeshAgent freezes in 2017.1
Steps:1. Open the "repo" scene in Repo project (the scene has Nav Mesh baked with some Nav Mesh Agents)2. Play the scene. After a fe... Read more
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompil...
[Regression]NullReferenceException in UnityEditor.Scripting.ScriptCompilation after importing Standard Assets Characters package Ste... Read more
[Android] 2k ASTC textures displayed as solid black color on Huawei devi...
Steps to reproduce: 1) Download attached project 'BrokenTexture.zip' and open in Unity2) Open Build Settings and make sure Texture C... Read more
[iOS] Opening a project which contains a Launch Screen causes an additio...
Steps to reproduce:1. Download, extract and open "901782 repro.zip"2. Build the project to iOS3. Deploy the application to an iOS de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used