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[LOD] Some trees are stretched out when moving towards them in the scene...
Steps to reproduce: 1. Open the attached project2. Open the scene in _Scenes folder3. Focus the terrain by double clicking on the 'T... Read more
texture issue with Pixel3D
-e: when building for webgl the created figures in the scene look very differently -repro:--open WebExample scene from the attached ... Read more
Camera.targetTexture -> RenderTexture -> UI.rawImage works only in editor
-e: There is a RenderTexture which is placed at the Camera's Target Texture slot. The Panel includes a RawImage Component for the Re... Read more
Trigger does not work if Interruption Source is Current State and Ordere...
How to reproduce: 1. Open attached project2. Open scene AnimationBUG.unity3. Play the scene4. Select the AnimatorBug gameobject5. Op... Read more
[NativePlugins] 64-bit windows standalone builds do not include the used...
Steps to reproduce: 1. Open the attached project2. Build the 'OSPTest' scene for x86 Windows standalone3. Notice everything works fi... Read more
SSL failure with WWW and WebRequest 32bit OS X player
-e: There's an SSL failure with WWW that's only happening on OS X 32bit player. It doesn't happen in the editor, or on Windows or in... Read more
[Shader] Material that were loaded with AssetBundle, have their SubShade...
For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by u... Read more
Intensity in BlendModesOverlay shader's alphablend mode
Intensity not used in BlendModesOverlay shader's alphablend mode All the other modes use intensity as a way to fade in/out the scree... Read more
[WebGL] Trying to access a non existing address via WWW.LoadFromCacheOrD...
Reproduction steps:1. Open attached project2. Build scene "Test" for WebGL3. Run the game in Firefox, it will crash What I'm doing h... Read more
[AnimationClip] Build crashes on UnityEngine::Animation::CreateAnimatorG...
Repro steps:1) Open the attached project and Test scene2) Run the scene and press A3) Notice the animation is working: sprite change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed