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[OnTriggerStay] OnTriggerStay is not called on root RigidBody object whe...
To reproduce: 1. Open attached project 2. Run scene 3. Notice that OnTriggerStay doesn't get called Read more
[Standalone] OSX Player built from the command line doesn't have the cor...
How to reproduce: 1. Build attached project to standalone using /Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit... Read more
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce: 1. Open the attached project 2. Enable the "Floor" GameObject in the hierarchy of the main scene 3. Build targeting W... Read more
Opening animator parameters window freezes
1. Opne scene "Test". 2. Select Cube. 3. Make sure Inspector view is visible. 4. Window->Animator Parameters. 5. Notice that "Animat... Read more
WebCamTexture fails to open webcams with the same name
When there are more than two webcams connected to a Mac OS X system, and these webcams have the same device name, WebCamTexture fail... Read more
[Substances] Crash when material set to 'Bake and Discard' on iOS
1. Build and deploy the attached project. 2. Observe that it crashes with https://ono.unity3d.com/_admin/gists/fCbyTnBQ4MXMy7N9RNrl ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow
- Animator states quickly jump during the Blackboard navigation when the playing state is moved outside the view
- "New" Label overlaps long Asset names in Import Unity Package Window