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[Texture] EditorUtility.CompressTexture() function does not work, import...
Reproduction steps:1. Open attached project "CompressionProblem"2. Reimport "BigTree_bark_diffuse" texture3. In the Console window n... Read more
IL2CPP iOS builds can't send or receive RPCs
- Build attached project with Scripting Backend IL2CPP and run on device- Run "Test.scene" in Editor and click "Start Server"- On de... Read more
[Canvas] Multiple Canvas sorted incorrectly, buttons in children canvas ...
To reproduce the bug follow the steps1. Open attached project2. Open "Scene" scene3. Run Scene4. Press "Button" button v5.0.1f - but... Read more
Material properties not updated at runtime until expanded in inspector
How to reproduce: 1. Open attached project2. Open scene material_test_scene.unity3. Play scene4. Press the Space Bar to create and a... Read more
Bought a gyrodroid plugin, tried to download and import, Unity stopped r...
1. download GyroDroid from the Asset Store2. close the editor and open a new project using GyroDroid The editor hangs when loading t... Read more
[Culling] Particle effect disappears when parent object is out of camera...
Reproducible on 4.5, 4.6 and 5.x versions;Tested on 4.5.5f1, 4.6.0f3, 4.6.5p3, 5.0.2p2, 5.1.0f2; Repro steps:1. open project "Partic... Read more
[Terrains] Tree rendering crash when tree Mesh is changed/destroyed
Repro steps: 1) open scene World2) Go to Assets -> Trees and select Tree1_winter3) In the inspector window change Mesh Compressio... Read more
Unity crashes when playing the scene with Non-convex MeshCollider with n...
Repro steps:1) Open scene Procedural Testing2) Play the game Faults of crash:Log says: 'Non-convex MeshCollider with non-kinematic R... Read more
[IL2CPP] Project fails to Build fails when 'event Action' is used
To Reproduce: 1. Build the project from repro_test.zip (12 MB) with Ill2CPP2. Observe that the build fails with: IL2CPP error for me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed