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0
votes
Fixed

Physics.IgnoreCollision causes spurious TriggerExit and TriggerEnter events

Physics

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May 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open ExtraTriggerExit project. 2. Open "MainScene" scene. 3. Go to play mode --Notice that Console printed wh... Read more

9
votes
Fixed

[webplayer] build size increase by > 3x

Webplayer

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May 24, 2016

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Version/s: 5.3.4p2

-e: see title, fine with 5.3.4p1, increases with 5.3.4p2 -repro: --create new project empty project (or download attached one) --bu... Read more

0
votes
Duplicate

[Exception Support] Debugging in visual studio crashes on exception

CodeEditors

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May 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) open attached project 'VSdebugException' 2) open scene 'main' 3) open visual studio 4) tools > options > too... Read more

0
votes
Fixed

[Layout] Failed to destroy editor windows error after creating new layou...

Window management

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May 22, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project "CustomGUI.zip" 2. Save Layout and name it (Window->Layout-> Save Layout) 3. Open Def... Read more

1
votes
Fixed

[OSX] Custom editor property field on a scriptable object throws error w...

IMGUI

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May 24, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) open user attached project 2) select scriptable object 3) click repeatedly on color fields (gif attached) - ... Read more

0
votes
Fixed

[iOS] InputField.text can not be set through a script (only through dire...

UI

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May 19, 2016

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Version/s: 5.3.3f1

How to reproduce: 1. Open a new project 2. Import attached package 3. Open scene 1.unity 4. Attach the only 'Text' gameobject to th... Read more

0
votes
By Design

[VR] VRSettings.enabled cannot be set to true

VR

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May 23, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1. Download and open attached project "Test.zip" 2. Make sure you have attached HMD and in Player Settings VR mo... Read more

0
votes
Fixed

Animator.CrossFade doesn't allow interruptions

Animation

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May 20, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open attached project "CrossfadeTest.zip" 2. Open and play scene "crossfade" 3. Note the four bu... Read more

0
votes
Not Reproducible

[ReflectionProbes] Moving probe origin moves the GO transform too

Progressive Lightmapper

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May 24, 2016

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Version/s: 5.4.0b17

To reproduce: 1. Create a plane 2. Attach reflection probe to it 3. Select probe origin mode in reflection probe component 4. Move i... Read more

0
votes
Won't Fix

Shader fails to compile when skipping TEXCOORD2 in a vertex data struct

Shaders

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May 12, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more

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