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Linux standalone build always crashes with async loading of asset bundle
Obsolete, no repro case, asset bundles have been completely reworked since then Read more
Editor crashes when you resize Inspector
1) Open the stripped project I attached2) Open scene ApplicationLauncher3) Select ApplicationManager object in Hierarchy4) Notice th... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test".2. Open profiler->Timeline.3. Notice there are additional empty thread slots, that only takes... Read more
[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps
Steps to reproduce: 1. Open attached project (Collider5.zip)2. Open scene "test"3. Play it and notice that after rolling for some ti... Read more
[Undo][Redo] can't undo/redo changes made to long
Steps to reproduce: 1. Open attached project2. Select "LongData" asset3. Change the value of "Long"4. Undo (Ctrl+z) and notice that ... Read more
[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...
To Reproduce: 1. Build the attached app for ARMv72. In Xcode Build Settings set Optimization level to 'Fastest/Smallest'3. Deploy th... Read more
GUILayout.EndHorizontal() throw an exception after calling BuildPipeline...
Repro steps:1) Open the project2) Go to Bundle -> Bundle Do in Menu bar3) Click Build AssetBundle4) Notice that exception is thro... Read more
StopCoroutine(String) and StopCoroutine(Function()) works differently
Repro steps:1) Open new project and assign attached script to any object2) Click Play and look at console window3) Pressing Space bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component