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Editor crashes after two Emit() waves with UpdateSizeTpl<0> when Noise m...
To reproduce: 1. Open user's attached project (Particle Test.zip (6 MB), NOT the one attached to the original bug report!) 2. Enter ... Read more
"Assertion failed:Unknown platform 6 in GetTargetPlatformGraphicsAPIAvai...
1. Open the attached "WebPlayer Repro" project 2. Observe the console Expected result: No errors are thrown in the console Actual r... Read more
Particle Prewarm only works when the Duration is higher than 1.00
To reproduce: 1. Open QA's attached project 2. Select "Particles" gameobject 3. Play the Particle Effect in the scene view - it is a... Read more
Console windows is leaking memory when you outputting a lot of data into...
Steps to reproduce: 1. Open the attached project 2. Open the test.unity scene 3. Play the scene 4. Open the task manager and observe... Read more
Custom ScriptableObject icon is not displayed in the inspector within fi...
Reproduction steps: 1. Open the attached project "CustomIconRepro.zip"; 2. Open the "ExampleScene"; 3. Under ExampleObject, observe ... Read more
GameObject is affected by animation curve when in Animation window it is...
Steps to reproduce #1: 1. Download attached project and open "test" scene 2. Select "Humaniod_NewRoot" GameObject 3. Play animation ... Read more
Crashes on GameObject::ActivateAwakeRecursivelyInternal when opening scene
To reproduce: 1. Open my attached project 2. In Project window, double click the Cow Facility scene to open it Expected: editor doe... Read more
[macOS] Fatal error is thrown when displaying Unity > About Unity
Steps to reproduce: 1. Open any project which is saved in older/newer version of Unity (macOS) 2. During opening Unity check project... Read more
ScriptableObject values are not present after compilation
Steps to reproduce: 1. Open user attached project 2. Create Scriptable Object script 3. Create an asset of SO 4. Change some code in... Read more
[Mobile] ArgumentException: Object of type 'Il2CppCompilerBug+BoxedInt' ...
Step to reproduce: 1. Open user attached project 2. Make sure Scripting Backend is set as IL2CPP 3. Deploy to device ArgumentExcept... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map