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IL2CPP doesn't call AppDomain.UnhandledException when "Fast but no Excep...
iOS with player setting "Script Call Optimization" set to "Fast but no Exceptions" running on Mono backend catches null exceptions a... Read more
Error message on Clips/Take selection
1. What happened Selecting a clip/take after selecting the edit the clip name, systematically gives this error: "InvalidOperationExc... Read more
Linux standalone build always crashes with async loading of asset bundle
Obsolete, no repro case, asset bundles have been completely reworked since then Read more
Editor crashes when you resize Inspector
1) Open the stripped project I attached 2) Open scene ApplicationLauncher 3) Select ApplicationManager object in Hierarchy 4) Notice... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test". 2. Open profiler->Timeline. 3. Notice there are additional empty thread slots, that only takes... Read more
[MeshCollider][Rigidbody] Sphere collider rolling on mesh collider jumps
Steps to reproduce: 1. Open attached project (Collider5.zip) 2. Open scene "test" 3. Play it and notice that after rolling for some... Read more
[Undo][Redo] can't undo/redo changes made to long
Steps to reproduce: 1. Open attached project 2. Select "LongData" asset 3. Change the value of "Long" 4. Undo (Ctrl+z) and notice t... Read more
[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...
To Reproduce: 1. Build the attached app for ARMv7 2. In Xcode Build Settings set Optimization level to 'Fastest/Smallest' 3. Deplo... Read more
All about bugs
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Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script