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Shadow of tessellated object broken in reflection probe.
When a tessellated object is rendered in a reflection probe, its shadow is broken. See attached image. Read more
Sprite Packer does not respect overridden flag set in .meta file when pa...
To reproduce: 1. Download and open attached "sprite_packer_error.zip" project. 2. Select your platform to be either WebGL/Standalon... Read more
Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...
To reproduce: 1. Download and open attached "bug.zip" project. 2. Open "MSAA_perf_warning" scene. 3. Select "Back Cam" GameObject. ... Read more
[SRP | Terrain] Lightweight_RenderPipeline fails to upgrade materials on...
This is a problem when transitioning non-SRP projects with terrains to SRP. 1) You have a non-SRP project with a terrain that has ... Read more
[Installer] 'Lauch Unity' option fails to launch editor when it is insta...
To reproduce: 1. Install Editor to different partition than OS or to external drive 2. Make sure, that 'Launch Unity' option is chec... Read more
[.NET 4.6] Using GetAwaiter().GetResult() freezes editor when used in a ...
To reproduce: 1. Open project 2. Play scene Expected: scene will be played Actual: editor freezes Reproduced on: 2018.1.0b1, 2018.... Read more
PhysicsFixedUpdate has large performance spikes
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode Expected result: no performance spikes as the scen... Read more
"BeginSample and EndSample count must match" error when Deep Profiling a...
To reproduce: 1. Open user's project 2. Enter Play mode 3. In Profiler window, enable Deep Profile 4. (Optional) Untick "Test Normal... Read more
[2018.1] Playing a specific scene crashes editor
To reproduce: 1. Open repro project(link in edit) 2. Open and play 'Main' scene Expected vs actual: editor should not crash when pl... Read more
[.NET 4.x] Blank compilation error is thrown if JavaScript file is inclu...
1. Open the attached "JavaScriptError" project 2. Observe the console, no errors are thrown 3. Go to Edit --> Project Settings --> P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map