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[Windows][Touch] A new touchId isn't assigned to stylus input after the ...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/170Original Title: A new touchId isn't assigned a... Read more
[Windows][Touch] touch.pressure is always reported as 0
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/171 Device: Microsoft Surface Pro (Model: 1796) +... Read more
[Windows][Gamepad] DualShock added twice if DS4Windows/DS4Tools is insta...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/188 If DS4Windows or DS4Tools is installed and XI... Read more
[Editor] Changes in editor not getting saved
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/190 From forum: https://forum.unity.com/threads/g... Read more
[XR] Joystick Y values do not adhere to InputSystem convention
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/195 Our Input Requirements Matrix specifies:"Game... Read more
[XR] The Oculus Touch Controller template has inconsistent capitalizatio...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/196 All controls for the Oculus Touch controller ... Read more
[XR] For OpenVR (SteamVR) with the Oculus Rift, indexneartouched fires w...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/197 indextouched should fire instead. Read more
[OSX][Mouse] The horizontal scroll value is not consistent between the o...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/145 In Old Input Manager, scroll left = positive;... Read more
[Editor][Windows][Keyboard] Plugging in a keyboard while having new inpu...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/153 Sometimes plugging in a keyboard while runnin... Read more
[Performance] Too much time spent during domain reloads.
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/158 InputManager.OnAfterDeserialize can easily ad... Read more
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