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Profiler->GPU usage: Hierarchy and Timeline modes are the same
Profiler->GPU usage: Hierarchy and Timeline modes are the same 1 Create new project and open Profiler window2 Press Add Profiler-... Read more
Wrong Quaternion Multiply Order in Document
Wrong quaternion multiply order in documentation.http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.htmlMultiply o... Read more
[SpeedTree] SPM not imported after saving it directly to project folder
WON'T FIX: Imports correctly after a wait To Reproduce: 1. Open any Unity project.2. Save any SPM file to Assets folder.3. Observe t... Read more
[SpeedTree] Prefab Materials saved in root folder after import
To Reproduce: 1. Save an SPM file to /Assets folder.2. Observe that after it is imported all of the textured (except LOD) are saved ... Read more
[SpeedTree] LOD Group zone widget broken
To Reproduce: 1. Select any tree.2. Zoom out (move from it) in editor view.3. Observe that the zone number LOD displayed in inspecto... Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more
Windows: closed network player fails to load CacheAdmin page
-e: see title, fails to initialize 3D -repro:--get latest closed network plugin (UnityWebPlayerDevelopment.exe)--remove any already ... Read more
[IL2CPP] WWW constructor significantly slower than on Mono with large po...
To Reproduce: 1. Deploy the attached project with il2cpp/mono2. Observe that it takes more than 200ms for the WWW request to be cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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