Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.0b5
Issue ID
693572
Regression
No
[SpeedTree] Prefab Materials saved in root folder after import
To Reproduce:
1. Save an SPM file to /Assets folder.
2. Observe that after it is imported all of the textured (except LOD) are saved in the root folder (the same one as the prefab)
Shouldn't they be placed in the "[PrefabName] Materials" folder?
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment