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NullReferenceException when importing TextMesh Pro A$ package
1. What happened During importing 'TextMesh Pro' Asset Store package I'm getting the following errors: NullReferenceException: Obje... Read more
MissingMethodException when accessing TextMesh Pro component
1. What happened For 'TextMesh Pro' A$ package. Selecting Game Object with 'TextMeshPro' script component causes the exception to be... Read more
Unneeded GI normals warnings are thrown after adding TextMesh component
Steps to reproduce: 1. Create a 3D/3D Text object (or add a Text Mesh component to an object) 2. Enable 'Lightmap Static' in its Me... Read more
Secondary Cameras with RenderTextures do not render Lighting
If more than one Camera is set to render texture, then Spot Lights and Point Lights in any of the secondary Cameras will have no eff... Read more
'MapMagic World Generator' A$ package fails to generate terrain
1. What happened 'MapMagic World Generator' demo scene fails to generate terrain in 2017.1.0b1. There's DemoScene that, on Play, stu... Read more
[New Scripting Runtime] Errors on switching from the new runtime to the ...
1. What happened For 'Chronos - Time Control' A$ package, when switching from New Runtime to Stable, after Editor restart and projec... Read more
[RuntimeUpgrade][Mono] Building iOS project with Mono scripting backend ...
Steps to reproduce: 1. Open empty project 2. Switch to iOS platform 3. Change 'Scripting Backend' to 'Mono' 4. Change 'Scripting Ru... Read more
AssetDatabase.GetMainAssetTypeAtPath returns MonoBehaviour for Scriptabl...
Steps to reproduce: 1. Open the attached project (GetMainAssetTypeAtPath Bug.zip) 3. Click on Menu bar -> Test -> Test 4. Observe th... Read more
Cannot change any project settings after setting Perforce as Version Con...
To reproduce: 1. Create new project 2. Go to Project Settings -> Editor 3. Set Version Control Mode to Perforce 4. Go to Project Se... Read more
Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5
Unity can not be launched after downgrading from .NET 4.6 to .NET 3.5 Reproduction steps: 1. Create new project. 2. Download asset... Read more
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