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[UNet] UNetStaticUpdate() periodically allocates memory
Steps to reproduce: 1. Create empty unity project2. Open "Profiler" window. In it's search bar type "unet". This will help to observ... Read more
[EditorLog] Data on reflection probes bake time is not in editor log
There is no data on how long reflection probes took Currently we have:Enlighten: Precompute started....Enlighten: Precompute took 1.... Read more
[Effector] Project crashes if 2D effector is needed but there is none
Repro steps:1) Open the project and scene Scene2) Uncheck Used By Effector attribute in Circle Collider 2D component3) Play the game... Read more
[Shadows] Shadow precision issue on extremly scaled objects
Steps to reproduce:1. Import "701205.unitypackage".2. Open scene "ReproScene".3. Shadow of cube is displayed incorrectly Read more
[Android] Tessalation shader crashes
Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Androi... Read more
[IL2CPP] Mathf.RoundToInt method doesn't work correctly
To Reproduce: 1. Run the attached script with mono/il2ccpp2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToInt(4.5f... Read more
Crash running non-development Standalone OSX build with an animated UI/T...
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a Canvas with a Text gameobject, which has its al... Read more
[Sprite] Sprite.Create method generates misleading error messages
Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites c... Read more
Multiple Undo issues when undoing or registering undo from script
How to reproduce: 1. Open attached project2. Open scene Main.unity3. Select the Undo Test gameobject4. Click the Modify Children but... Read more
no way to detect an idle network connection
There is no way to detect an idle (but still connected) network connection in network HLAPI. Since HLAPI processes messages without ... Read more
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