Search Issue Tracker
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more
[Android] Refreshing WebCamTexture few times crashes application on Base...
How to reproduce:1. Open the attached project2. Build and run on Android device3. Click on sceen many times and let WebCamTexture to... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce:1. Open attached project;2. Open "test" scene;3. Go to Graphics Settings (Edit > Project Settings > Graphics) and... Read more
Camera Depth is ignored when setting both cameras Viewport other than (0...
To reproduce:1. Open attached project;2. Open "Scene" scene;3. Click on the "FrontCamera" and set the Viewport to (0;0;1;1)-notice t... Read more
Unity does not rotate JPEG images
Unity does not collect jpeg rotation data which results in jpeg image to be always horizontal, while everything works as expected wi... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project.2. Execute menu item: "BUG/Build Asset Bundles"3. Open and play scene: MainMenu.4. Press butt... Read more
Unhandled NULL exception and crash in mecanim::skeleton::SkeletonPoseC w...
To reproduce:1. Open attached project (Most of the time editor crashes during project load)2. Open Funnel scene3. Press play Actual:... Read more
[Regression] Error in Standalone Development Build: "The file '/PATH/uni...
[Regression] Error in Standalone Development Build: "The file '/PATH/unity default resources' is corrupted!"Issue does not reproduce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12