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0
votes
Fixed

Lacking vertex attributes causes a crash on multithreaded rendering

Mobile Rendering

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May 27, 2015

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Version/s: 5.1.0f2

Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled.- Multithreaded rendering is enabl... Read more

1
votes
By Design

[Android(Kindle)][UI]Very low framerate on kindle devices when using tra...

Mobile Rendering

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May 19, 2015

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Version/s: 5.0.2f1

Transparent UI images (ones with Alpha less than 255) heavily affect the Amazon Kindle Fire, quickly halving the framerate Read more

4
votes
Fixed

TerrainCollider doesn't detect collision with CapsuleCollider on time an...

Physics

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May 26, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project2. Open scene "Assets/Test"3. Double click on "Capsules" game object to focus on it4. No... Read more

0
votes
Fixed

[iOS] Arial Thai fonts don't work

iOS

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May 26, 2015

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Version/s: 4.6.5f1

To Reproduce: 1. Run the attached scene on iOS.2. Observe that Thai font's are not rendered. Read more

0
votes
Duplicate

[Colliders] Disabling/Enabling Mesh Collider stops Wheel Colliders from ...

Physics

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May 27, 2015

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Version/s: 5.0.2p2

Repro steps:1) Open project and scene 'scene'2) Start the game3) Disable Mesh Renderer in Vehicle -> RendererAnCollider4) Notice ... Read more

0
votes
Fixed

Wrong description of the warning - " of the shader

Asset Import

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May 27, 2015

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Version/s: 5.1.0f2

Wrong description of the warning " of the shader." The warning is"MaterialEditor: Could not create custom UI from the CustomEditor: ... Read more

0
votes
Fixed

Profiler missing statistics of manually rendered camera

Profiling

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May 27, 2015

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Version/s: 5.0.2p1

How to reproduce: 1. Open attached project2. Open scene main.unity- Scene contains some cubes and two cameras. One camera renders th... Read more

0
votes
Fixed

C# lambdas which return Void fail il2cpp compilation

IL2CPP

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May 27, 2015

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Version/s: 5.1.0f2

-e: Using a c# lambda that returns void will cause a project to be unable to be compiled for webGL -repro:--make new proj--create c#... Read more

0
votes
Fixed

[UNET] Memory continuously builds up with uNet server simply activated

Networking

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May 22, 2015

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Version/s: 5.1.0f1

Repro steps: 1) Open the project and scene Main2) Open script Main.cs and change the IP in server.uStart() function to 127.0.0.13) B... Read more

1
votes
Fixed

[IL2CPP]A generic-method in generic-class (with multiple type parameters...

IL2CPP

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May 27, 2015

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Version/s: 4.6.5p3

Build attached project.Target: iOSScripting backend: IL2CPP. Read more

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