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[SurfaceShaders] Compiler crashes when too many closing braces present i...
To Reproduce: 1. Open the attached project.2. Observe that when braces are mismatched instead of the syntax error message "Shader co... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce:1. In a blank scene, create an empty game object.2. Add Component > Event > Event System.3. Press the button ... Read more
[MobileRendering] UI rendering broken when certain materials and a plugi...
To Reproduce: 1. Deploy the attached project 'Unity5_0.zip' to and Android or an iOS device.2. Observe that the two UI buttons are n... Read more
[LOD] Some trees are stretched out when moving towards them in the scene...
Steps to reproduce: 1. Open the attached project2. Open the scene in _Scenes folder3. Focus the terrain by double clicking on the 'T... Read more
texture issue with Pixel3D
-e: when building for webgl the created figures in the scene look very differently -repro:--open WebExample scene from the attached ... Read more
Camera.targetTexture -> RenderTexture -> UI.rawImage works only in editor
-e: There is a RenderTexture which is placed at the Camera's Target Texture slot. The Panel includes a RawImage Component for the Re... Read more
Trigger does not work if Interruption Source is Current State and Ordere...
How to reproduce: 1. Open attached project2. Open scene AnimationBUG.unity3. Play the scene4. Select the AnimatorBug gameobject5. Op... Read more
[NativePlugins] 64-bit windows standalone builds do not include the used...
Steps to reproduce: 1. Open the attached project2. Build the 'OSPTest' scene for x86 Windows standalone3. Notice everything works fi... Read more
SSL failure with WWW and WebRequest 32bit OS X player
-e: There's an SSL failure with WWW that's only happening on OS X 32bit player. It doesn't happen in the editor, or on Windows or in... Read more
[Shader] Material that were loaded with AssetBundle, have their SubShade...
For some reason Materials loaded by Asset Bundle are not fully working, their subshaders are skipped. 1. Open project (Attached by u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component