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0
votes
Fixed

uGUI stops working after using Stylus on Note4

UI

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May 25, 2015

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Version/s: 5.0.2f1

UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more

0
votes
Fixed

[ColorPicker] Color in the preview is way darker than it actually is in ...

Graphics - General

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Jun 29, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Create new Unity project 2. Set the Color Space to linear (Edit/Player Settings/Other Settings/Color Space) ... Read more

0
votes
By Design

[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...

Networking

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Jul 02, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project 2. Open "scenes/main" 3. Run "main" scene in unity and press "Start client" 4. Build a... Read more

0
votes
Fixed

[Auto][LoadLevelAdditive] LoadLevelAdditive loads baked lighting as (no ...

Global Illumination

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Jul 02, 2015

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Version/s: 5.2.0b1

To reproduce: 1. Open attached project 2. Open scene GenerateStuff 3. Press space - It will load additively random set of levels 1 a... Read more

0
votes
Not Reproducible

(KERNELBASE) RaiseException crash on play

Asset Import

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Jun 21, 2015

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Version/s: 5.1.0f3

1) Open my attached project 2) Press play Read more

0
votes
Fixed
0
votes
Fixed

[SpeedTree][WindZone] SpeedTree leaves are not visible on devices if win...

Android

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Jun 17, 2015

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Version/s: 5.1.0p1

Speed tree leaves are not visible on android devices if wind zone is used in the scene Read more

0
votes
Fixed

100% CPU usage when using fallback characters from system font

iOS

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Jun 23, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Build to iOS and run - Note the CPU usage and the time ... Read more

0
votes
Won't Fix

[PropertyDrawer] Custom foldout on one element of an array affects every...

IMGUI

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Jul 02, 2015

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Version/s: 5.1.0f3

[ PropertyDrawer ] Custom foldout on one element of an array affects every element Reproduction steps: 1. Open the attached projec... Read more

0
votes
Fixed

[IL2CPP] Queue.Dequeue and BinaryReader.ReadInt32 significantly slower t...

IL2CPP

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Jul 01, 2015

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Version/s: 4.6.6f2

To Reproduce: 1. Deploy the attached project (with debug symbols on) to an device. 2. Run the app with time profiler in Instruments... Read more

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