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Crash on importing assets
Open attached project and choose reimport all. Editor log gets spammed with thousands of errors like: "m_UsedFileIDs.count (fileID) ... Read more
reproduction scenario for UnityEditor.UI.dll' is in timestamps but is no...
Repro: - Open Project - Change any letter in name of folder to it's oposite case (lower to upper or upper to lower). - Close Uni... Read more
[RenderingOrder] Particles are not drawn in the correct order on rotated...
Steps to reproduce: 1. Open the attached project 2. Open 'Scene' scene 3. Notice that 'Particle System' game object is behind the '... Read more
[Mobile/Unlit] Lightmap decoding produces different color results on sta...
To reproduce: 1. Open LightmapDecoding project 2. Open scene Untitled - it has only white ambient baked 3. Switch between standalone... Read more
NetworkTransform can be put on an object more than once
NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more
NetworkTransform has no way to validate client movement on the server.
NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more
[Geomerics] JobProcess stuck - Bake Visibility step
Import the attached project and open the scene menu.unity. It has continuous baking enabled, so let the baking process run. I let it... Read more
Text from physical keyboard doesn't type when input field was selected w...
Reproducible on 4.6.5, 4.6.6; Works fine on 4.6.4; Repro steps: 1. open project "gui textfield.zip"; 2. build to WSA and build and ... Read more
Resources.Load() works much slower on project built with Unity 5 compare...
Repro steps: 1) Download both .apk files and transfer/install them to device 2) Run the version built with Unity4 - BUG_ResourcesLoa... Read more
[ES][desktop] Selected object in scene view appears black
Steps to reproduce: 1. Use flag -force-gles31aep to open Unity in Open GL mode 2. Open attached project "OpenGLbug" 3. Open scene "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support