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[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...
Reproduction steps: 1. Open attached project "GetAssetBundleHash" 2. Open scene "Test" 3. From the menu bar select Build -> Build As... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug" 2. Open scene "SyncListBug" 3. Open "TestSyncList.cs" script 4. Notice p... Read more
Create and replace existing animation doesn't replace the asset, instead...
1. Open Animation Window 2. Create new animation and save it with a filename that already exists 3. Press "Yes" on a "Confirm Save A... Read more
[UNet] UNetStaticUpdate() periodically allocates memory
Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more
[EditorLog] Data on reflection probes bake time is not in editor log
There is no data on how long reflection probes took Currently we have: Enlighten: Precompute started. ... Enlighten: Precompute too... Read more
[Effector] Project crashes if 2D effector is needed but there is none
Repro steps: 1) Open the project and scene Scene 2) Uncheck Used By Effector attribute in Circle Collider 2D component 3) Play the g... Read more
[Shadows] Shadow precision issue on extremly scaled objects
Steps to reproduce: 1. Import "701205.unitypackage". 2. Open scene "ReproScene". 3. Shadow of cube is displayed incorrectly Read more
[Android] Tessalation shader crashes
Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Andro... Read more
[IL2CPP] Mathf.RoundToInt method doesn't work correctly
To Reproduce: 1. Run the attached script with mono/il2ccpp 2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToI... Read more
Crash running non-development Standalone OSX build with an animated UI/T...
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a Canvas with a Text gameobject, which has it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support