Search Issue Tracker

0
votes
Fixed

[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...

Asset Loading

-

May 23, 2015

-

Version/s: 5.1.0f2

Reproduction steps: 1. Open attached project "GetAssetBundleHash" 2. Open scene "Test" 3. From the menu bar select Build -> Build As... Read more

0
votes
Fixed

[NetworkBehaviourInspector] Inspector is unable to display SyncList

Inspector Functionality

-

May 31, 2015

-

Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project "SyncListBug" 2. Open scene "SyncListBug" 3. Open "TestSyncList.cs" script 4. Notice p... Read more

0
votes
Fixed

Create and replace existing animation doesn't replace the asset, instead...

Animation Window

-

Jun 01, 2015

-

Version/s:

1. Open Animation Window 2. Create new animation and save it with a filename that already exists 3. Press "Yes" on a "Confirm Save A... Read more

0
votes
Fixed

[UNet] UNetStaticUpdate() periodically allocates memory

Networking

-

May 28, 2015

-

Version/s: 5.1.0f2

Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more

0
votes
Fixed

[EditorLog] Data on reflection probes bake time is not in editor log

Global Illumination

-

Jun 01, 2015

-

Version/s: 5.1.0f3

There is no data on how long reflection probes took Currently we have: Enlighten: Precompute started. ... Enlighten: Precompute too... Read more

0
votes
Fixed

[Effector] Project crashes if 2D effector is needed but there is none

Physics2D

-

Jun 01, 2015

-

Version/s: 5.0.2f1

Repro steps: 1) Open the project and scene Scene 2) Uncheck Used By Effector attribute in Circle Collider 2D component 3) Play the g... Read more

6
votes
Not Reproducible

[Shadows] Shadow precision issue on extremly scaled objects

Shadows/Lights

-

Jun 01, 2015

-

Version/s: 5.0.2f1

Steps to reproduce: 1. Import "701205.unitypackage". 2. Open scene "ReproScene". 3. Shadow of cube is displayed incorrectly Read more

0
votes
Won't Fix

[Android] Tessalation shader crashes

Graphics - General

-

May 29, 2015

-

Version/s: 5.1.0f1

Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Andro... Read more

10
votes
Fixed

[IL2CPP] Mathf.RoundToInt method doesn't work correctly

IL2CPP

-

May 29, 2015

-

Version/s: 4.6.4p2

To Reproduce: 1. Run the attached script with mono/il2ccpp 2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToI... Read more

1
votes
Fixed

Crash running non-development Standalone OSX build with an animated UI/T...

UI

-

May 27, 2015

-

Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a Canvas with a Text gameobject, which has it... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.