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Script with the [AddComponentMenu] flag remains in the 'Add Component' c...
How to reproduce:1. Open tester-submitted project (AddComponentMenu)2. Select any GameObject3. Select 'Add Component' and notice tha... Read more
Cinemachine Collider - Component help button leads to "Error 404" page.
If you click the help button (Blue Book Icon) located on the Cinemachine Clearshot collider, 404 webpage error occurs. Steps to repr... Read more
MonoBehaviour cannot be added to prefab instance or prefab asset if it c...
Steps:1. Create a new project2. Add any script to Assets (default "New MonoBehaviour" is enough)3. Add "GameObject -> Effects -&g... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
"See all versions" broken in packman ui
"See all versions" view not working on packman ui (see image attached to report) 1) Open packman ui2) Expand a package and click "Se... Read more
Using "LZ4" or "LZ4HC" compression methods results in an error in Standa...
Reproduction steps: 1. Open "WindowsVideoIssue.zip" project2. Open "start" scene and enter Play mode3. Notice that a video is being ... Read more
Crash on WalkTypeTree when selecting or dragging fbx file into the scene
How to reproduce:1. Open the attached project2. Select the "Idle.fbx" in the Project3. Drag the "Idle.fbx" into the scene Actual res... Read more
[Android][Vulkan] Indirect Compute shader is not rendered on the screen
To reproduce:1. Open the attached project;2. Change Graphics API to Vulkan;3. Build and Run "ShaderTest_Custom_ComputeShader_Indirec... Read more
Copying and pasting selected text copies an additional letter that is no...
Steps to reproduce:1. Create a new project2. Select any part of a text the editor (e.g. "sometext123 from "sometext1234")3. Copy and... Read more
[Android] 'Platform does not support compute shaders' error when setting...
Steps to reproduce:1. Open 'build settings' and switch to Android platform2. Open 'player settings' and set 'GPU Skinning' on / off3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes