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0
votes
Postponed

[Mixed Lights] Baked indirect portion of mixed light does not use near p...

Shadows/Lights

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Mar 21, 2017

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Version/s: 5.6.0f1

Reproduction steps:1. Open project attached(Test.zip)2. Open scene "MixedSpotLight"3. Generate lighting. Expected result: There will... Read more

0
votes
Fixed

Deprecated field 'wantsFullScreenLayout' warning is thrown in Xcode

iOS

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Mar 23, 2017

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Version/s: 5.5.2p3

Steps to reproduce:1. Download "repro for 894136.zip"2. Open the project3. Build to iOS4. Open the project in Xcode5. Build to a dev... Read more

2
votes
Fixed

Animator.Rebind() resets game object position to the original instantiat...

Animation

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Mar 23, 2017

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Version/s: 5.5.2p3

To reproduce:1. Open repro project2. Open and play scene3. Press 'space' Expected: after pressing 'space' key character will stay in... Read more

0
votes
Fixed

Shader compiler considers '//' after #pragma directive as an input variant

Shaders

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Mar 23, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project;2. In the Project folder go to Assets -> Materials;3. Open 'StandardTest' shader; 4. Not... Read more

0
votes
Fixed

Asset's path with backslashes (default windows directory separator) is n...

Scene Management

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Mar 23, 2017

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Version/s: 2017.1.0a5

Mostly related to paths that are used on Windows Steps:1. Open attached project2. Open "TestScene"==>"'Assets\Prefabs\test.prefab... Read more

0
votes
Fixed

[IL2CPP] Failed running UnusedByteCodeStripper when building the project...

Scripting

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Mar 22, 2017

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Version/s: 5.6.0f1

Steps to reproduce:1. Open the attached project (IL2CPPTesting.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 ... Read more

0
votes
Fixed

[IL2CPP] Errors when building the project: Failed running, Exception: [....

Scripting

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Mar 21, 2017

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Version/s: 5.6.0b11

A bunch of long Errors appear when trying to build the project using IL2CPP. Steps to reproduce:1. Open User's attached project (upl... Read more

0
votes
Fixed

Collab - Crash on Publish/Revert/Rollback/Update operations

Collab

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Mar 16, 2017

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Version/s: 5.6.0f2

This is an unrecoverable, 100% on first commit Collab crash. It happens when the user is on a poor network while fetching the JSON c... Read more

0
votes
Won't Fix

Awaking Collab after computer inactivity requires the user to relog to Org

Launcher

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Mar 23, 2017

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Version/s: 2017.1.0a5

Assuming the user has a Collab-enabled project, and that the user has a project running. 1. Start Unity2. Connect to any of your ser... Read more

0
votes
Not Reproducible

[GPUInstancing] Draw calls number doubles after switching between active...

Terrain

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Mar 23, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project and 't1InitialRepro' scene;2. Launch the scene;3. In the Game view click on Stats button to... Read more

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